Labyrinth: Found in the room with the illusion of infinite lampposts. The blueprint lies on the floor, at the hallways dead-end. After falling, go down the hallway that is opposite the rooms exit. Labyrinth: Found in the orange room that is below the shaft. It can be reached using the two dice as steps. The blueprint is on top of the orange scaffolding, to the rooms right. Labyrinth: Found in the pool room that resembles a short staircase. The blueprint lies on top of the punch clock, near the white door. Using the two doorways/portals, adjust your size to be relatively in proportion to the furniture room. The blueprint lies on the right.ĭollhouse: Found in the furniture-filled room, following the empty, key-hole room. To reach it, take the inflatable castle from the next room and use it as a step to reach the closest ledge (the ledge adjoining the vertical duplicate of the locker room). To the left of the door to the next room, on the pile of boxes, lies the blueprint.ĭollhouse: Found in the latter half of the locker room. Slightly to the left, at the back of the room, the blueprint lies on the floor.ĭollhouse: Found in the room inside the window. Walk along the leftmost wooden beam beside the generator and land atop the left shelf of boxes. The blueprint lies on the floor, beside the hallways dead-end.īlackout: Found in the hidden room next to the generator room. Use the piece as a step to get onto the ledge. In the previous room, take a piece of the dice that explodes into smaller cubes and continue holding it while falling down the shaft. The easiest way it can be reached is by standing on the dice nearest to the vent while raising it.Ĭubism: Found in the room following the fall from the green shaft, in which the player emerges from within a dice. Blueprint lies on the on top of the left, sliding vent. The blueprint is on the floor, on the opposite end of the room.Ĭubism: Found in the room with sliding dice and vents. Using the object/s on the moon (the can, cheese, building block and/or doorway), the player can reach the opening in the skylight. Optical: Found in the room above the moon room. After going over the red/inner rooms walls using an exit sign, a blueprint is plastered on the backside of the red/inner rooms walls. Optical: Found in the outer room encompassing the looping red room (where an easter egg is also found). Induction: Found in last room across the hole you fall into, on the backside of the sky painting. The board can only be inspected from up close at the beginning of Dollhouse as the player spawns at one of the bedrooms inside the scissor gate. A smaller version of the blueprint will also appear pinned at the board blocked by a scissor gate near the bedroom. Once clicked, the blueprint will be filled with drawings of floor plans, often resembling to sections of levels. To interact with this collectible, players simply need to click the blank blueprint. However, finding these blueprints is not easy, as they are hidden in unexpected places like hidden rooms or hallways.īoard displaying all 15 blueprints, accessible in Dollhouse This collectible is usually located lying flat on the ground or glued to the wall. It is shaped like an ordinary blueprint like those used in real life by engineers and architects. Read at your own risk.īlueprint is one of five collectibles in Superliminal. Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. Information on these hidden sections may ruin the fun if you have never played the game. The section or article below may contain spoiler content. Warning: You have deviated from the Orientation Pathway.
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